All industries
Education
Learning products and platforms
Education products live or die on completion, not sign-ups. That puts the weight on pacing, progress and the moment a learner would otherwise give up — and on an admin experience that does not punish the person running the course.
What usually goes wrong
The hard parts
- 01Strong sign-up numbers and weak completion, with no instrumentation to explain the gap
- 02Content tooling so awkward that educators avoid updating material
- 03Traffic that arrives all at once — term start, exam week — and flattens the platform
What we get asked for
What we build
- 01Course delivery platforms with progress and assessment
- 02Authoring and admin tools built for non-technical staff
- 03Cohort, enrolment and reporting systems
- 04Mobile-first experiences for learners without a laptop
Before you build
What has to be right
- Products used by under-18s carry additional obligations around consent and data handling in most jurisdictions. Scope that with your legal advisor early — it changes the data model, not just the privacy page.
- Design for the slow device and the poor connection. In this sector they are the norm, not the edge case.
Usually involves
